Eventually, you'll reach a level of energy tiles. Then jump to other platforms to take you higher. Use these to jump from to get to a slightly higher platform around the wall. Then drop off the ledge of this room and continue on, breaking casks along the way to yield Red Orbs.Īfter a series of stairs, you'll come to a room full of pillars. Grab it and the Orbs, then jump through a narrow opening above on to a dome. Jump up to it and run down the hall to find the Merciless sword. When the door breaks down, a door will open behind you. Hit it six times, then run back and let the plate smash again, then repeat. Wait as it retracts, then run under it and start hacking at the far door. When you make it past the rolling ball, you'll drop into a chamber with a huge, spiked smashing plate. When a glowing ball appears and starts rolling at you, Devil Trigger to outrun it, or it will transport you into a battle room where you'll have to slay some Savage Golems before you can be allowed back on the path. When you reach a hallway with a trail of Red Orbs, equip your Quick Heart. Nail it to score some more Orbs, then continue forward and down. Slay them, then move through the same door you came in through-it will lead somewhere else because of the rotation.įollow the ensuing path up, shattering any casks you see for Orbs. The chamber will also become infested with Demonochorus. Then head to the platform at the center of the room and strike it until the cubes turn purple. The second one to the left of the opening will yield bonus Orbs. When they die, bust up the statue here for Orbs, then move to the next room.ĭrop into a circular chamber beyond and move around the circular lip, jumping into the red-lit cubbies above to gain Red Orbs. Drop into the room below and take on the Gbumsira, careful to avoid their blue poison spit. When they're dead, move down the next staircase and through a set of Persian arches, and a door will seal behind you. Press CIRCLE next to it to go into the secret room.īack outside, move across the bridge to an ornately decorated foyer with plenty of enemies-Agonofini and Goatlings, to be exact. Move down it until you reach a bridge with glowing blue crystal spires. This tomb-like level begins with a long, descending path above an abyss. ![]() Then step in that huge hole you made to end the mission. Step into it to go back up to the garden. When everything is dead, a beam will appear. There are Green Orbs on the perimeter if you need them, but if you follow the pattern, it's unlikely you'll get hit. If you do get eaten, whale on the SQUARE button until you burst out. As they come out of the soil, double jump, then slam down with a sword attack as they move underfoot. Devil Trigger whenever you can on the moth. The pattern to this level is: Air Hike, shoot twice with your Shotgun, land, repeat. That means you have to stay in the air as much as possible, because getting eaten by a worm will really mess up your health. The larva are especially nasty, because they're slimy and quick, and very, very big. When you've killed all of these enemies, a new threat will emerge.Ī large Mothra lookalike, Noctpteran stays in the unfriendly skies throughout the fight, and lets her larva do the dirty work. Put them on the ground with Shotgun blasts, then finish them off with the Vendetta. they like to explode and knock you off your feet. Don't get too close to the little devils. Underground, you'll have Savage Golems and impish Demonochorus to contend with. As you attempt to head over there, you'll get sucked into the ground! ![]() Hit the blue globe inside until all the cubes turn purple, which will open a hole at the center of the level. When you light both balls at once, the sealed door will open. You'll have to jump over a wall to get where you're going. Hit it, then go into DT and cruise directly across the level. Quick Heart! Make sure your Devil Trigger is half full, then head to one of the sides of the area to find a lock ball. To open it, you'll have to hit a couple of lock balls, but in order to light them both at the same. Move across the area to find a locked gate. All kinds of goodies! There are lots of flavors of 'Mancers about, but none of them should give you trouble at this point. Then swing around and explore the narrow alcove to the right of the start point to grab a Blue Orb Fragment. Land on top of it to get a shower of Red Orbs. As you begin, move forward and locate the higher of two broken pillars on the right side of the path. The next mission takes place in the ruined garden of some kind of temple.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |